Pistol Plate Match

When:  Every 1st Sunday  -  9:00 a.m.
Where:  Range 2A
Match Fee:   PSC Members:  $10  /  Non-Members:  $16
Registration:  Onsite prior to match start
Contact:  James Parker  -  Email: This email address is being protected from spambots. You need JavaScript enabled to view it.  / Phone: (713) 857-0613, or
Rebecca Sykes  -  Email: This email address is being protected from spambots. You need JavaScript enabled to view it.  / Phone: (281) 435-7527

SAFETY

All PSC Range rules apply. Keep all guns holstered or in a case or rug until at the firing line. Holstered guns must have magazines removed and hammers down. Unholster or uncase gun at the firing line only under direction and supervision of the Range Officer (RO). Do not handle weapons on the range at any other time. If you wish to handle your weapon, go to an adjacent range or the “safe area“ provided. Ammunition may not be handled in the “safe area”. No Exceptions. If guns are to be transferred to or from holsters and cases or rugs this must be done in a safe area or at the firing line. The RO issues loading and firing commands. Both participants and spectators must wear eye and hearing protection.

Pistol Plate Match Event Description

Two plate racks are placed at 15 yards, downrange from the competitors. Each holds an identical array of metal falling targets, 6 for the stock event and 4 for the revolver shoot. Between the racks are mounted two half scale “pepper poppers” hinged to fall at an angle which ensures that they must cross as they fall.

Depending on number of shooters, there will be one or more squads as equal in number as possible.  Shooters compete with and shoot against all other shooters in their respective squad.

Guns/Ammo

Iron-sighted weapons only. No “external” compensators allowed. External compensators are considered to be those added on to a stock barrel or machined into an extended barrel. Match Director’s decision whether guns so equipped may be shot for record is to be considered final. Match Director’s decisions may be arbitrary. Hybrid barrels or factory porting or Mag-Na-Ports are permitted.

Extended muzzle brakes, weighted magazines or weighted gloves are not allowed. Magna-Ports and hybrid barrels are.

This is a centerfire handgun competition but heavy loads are not required and are generally discouraged.

  • Stock Event - Either semi-auto or revolver. No round limit, one reload.

(Stock guns include semi-autos with barrels not longer than 6” weighing not more than 44 ounces empty and revolvers with barrels of 8-3/8” or shorter weighing 56 ounces or less unloaded.)

  • Revolver Event
  • Shoot-Off Event - Stock or revolver, shooter’s choice. Unlimited reloads. Revolver shooters may use “New York” reload (spare gun). Shooter vs Shooter, single elimination. Winner takes all. Shooters seeded according to their ranking in the Stock Event.

Range Commands

  • “Shooters to the Line” shooters approach firing line with guns in holster, case, or rug.
  • “Load and Make Ready” shooters load and chamber a round. Safeties may remain off if shooter chooses. Fingers may be placed on double action triggers, but must remain out of single action trigger guards. At this time the shooter may take a sight picture. Competitors choosing to draw from a holster will make guns safe and holster.
  • “Shooters Ready?” shooters acknowledge.
  • “Guns On the Rail” shooters place weapon muzzles on the rail. Competitors using holsters raise wrists above shoulders.
  • “Standby” after a delay, a tone sounds signaling shooters to commence firing.
  • “Show Clear” shooters present cleared weapons to Range Officer, then Range Officer permits shooters to leave the firing line.
  • “Range is Safe”

Additional Info

At the signal shooters engage the targets on their respective racks and, when all are down, shoot the pepper popper on their own side. Winner’s pepper popper is on the bottom.

Shooting one’s own pepper popper while there are still targets on the rack or shooting one’s opponent’s popper before one’s own will result in a forfeit provided the opponent finishes by engaging and hitting (causing to fall) all of his or her targets still available. In other words, if you screw up and hit the wrong popper or the right one too soon you can’t win but the win doesn’t go automatically to your opponent.

It is considered poor form at best and bad sportsmanship at worst to deliberately engage any of your opponent’s targets. (The RO may not decide to call a forfeit if you engage the other popper after hitting your own but it will be within his or her discretion to do so.)